config.ini loaded in 0.11 milliseconds
Created GraphicsDevice_DX12 (193 ms)
Adapter: NVIDIA GeForce RTX 4080 SUPER
[wi::initializer] Initializing Wicked Engine, please wait...
Version: 0.72.46
Platform: Windows
Compiler: MSVC
CPU: Intel(R) Core(TM) i9-14900K
Features available: SSE; SSE 2; SSE 3; SSE 4.1; SSE 4.2; AVX; FMA3; F16C; AVX 2;
Features used: SSE; SSE 2; SSE 3; SSE 4.1; AVX; FMA3; F16C;
RAM: 31.8 GB
No embedded shaders found, shaders will be compiled at runtime if needed.
Shader source path: D:/WickedEngine/BUILD/x64/Release/Editor_Windows/../../../../WickedEngine/shaders/
Shader binary path: D:/WickedEngine/BUILD/x64/Release/Editor_Windows/shaders/hlsl6/
wi::jobsystem Initialized with 32 cores in 7.34 ms
High priority threads: 31
Low priority threads: 30
Streaming threads: 1
wi::input Initialized (0 ms)
wi::physics Initialized [Jolt Physics 5.4.0] (0 ms)
wi::TrailRenderer Initialized (1 ms)
wi::image Initialized (1 ms)
wi::lua Initialized [Lua 5.4.8] (2 ms)
wi::texturehelper Initialized (5 ms)
wi::HairParticleSystem Initialized (7 ms)
wi::GPUBVH Initialized (15 ms)
wi::gpusortlib Initialized (20 ms)
wi::Ocean Initialized (29 ms)
wi::EmittedParticleSystem Initialized (54 ms)
wi::audio Initialized [XAudio2] (64 ms)
wi::font Initialized (2 ms)
wi::renderer Initialized (72 ms)
[wi::initializer] Wicked Engine Initialized (79 ms)
Created envprobe depth buffer for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 1
Format = D16_UNORM
Memory = 48.0 KB
Created envprobe render target for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 3
Format = R11G11B10_FLOAT
Memory = 126.0 KB
Created envprobe filtering target for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 3
Format = R11G11B10_FLOAT
Memory = 126.0 KB
BlockCompress created a new raw block texture to fit request: BC6H_UF16 (64, 64)
Format = R32G32B32A32_UINT
Resolution = 64 * 64
Array Size = 6
Memory = 384.0 KB
[Shader check] Started checking 375 registered shaders for changes...
[Shader check] All up to date
[Resource check] Started checking resource manager for changes...
[Resource check] All up to date
SuballocateGPUBuffer created buffer block with size: 256.0 MB, with page size: 64.0 KB, page count: 4096
Scene::Serialize took 0.07 seconds
BlockCompress created a new raw block texture to fit request: BC3_UNORM (1024, 1024)
Format = R32G32B32A32_UINT
Resolution = 256 * 256
Array Size = 1
Memory = 1.0 MB
deleted suballocation buffer block with size: 256.0 MB, with page size: 64.0 KB, page count: 4096
PRELOAD SOLDIER: soldier
PRELOAD SOLDIER: agent
PRELOAD SOLDIER: specialist
PRELOAD SOLDIER: specops
PRELOAD SOLDIER: swat
...At this point WikedEngine exits and creates the dump file
config.ini loaded in 0.11 milliseconds
Created GraphicsDevice_DX12 (193 ms)
Adapter: NVIDIA GeForce RTX 4080 SUPER
[wi::initializer] Initializing Wicked Engine, please wait...
Version: 0.72.46
Platform: Windows
Compiler: MSVC
CPU: Intel(R) Core(TM) i9-14900K
Features available: SSE; SSE 2; SSE 3; SSE 4.1; SSE 4.2; AVX; FMA3; F16C; AVX 2;
Features used: SSE; SSE 2; SSE 3; SSE 4.1; AVX; FMA3; F16C;
RAM: 31.8 GB
No embedded shaders found, shaders will be compiled at runtime if needed.
Shader source path: D:/WickedEngine/BUILD/x64/Release/Editor_Windows/../../../../WickedEngine/shaders/
Shader binary path: D:/WickedEngine/BUILD/x64/Release/Editor_Windows/shaders/hlsl6/
wi::jobsystem Initialized with 32 cores in 7.34 ms
High priority threads: 31
Low priority threads: 30
Streaming threads: 1
wi::input Initialized (0 ms)
wi::physics Initialized [Jolt Physics 5.4.0] (0 ms)
wi::TrailRenderer Initialized (1 ms)
wi::image Initialized (1 ms)
wi::lua Initialized [Lua 5.4.8] (2 ms)
wi::texturehelper Initialized (5 ms)
wi::HairParticleSystem Initialized (7 ms)
wi::GPUBVH Initialized (15 ms)
wi::gpusortlib Initialized (20 ms)
wi::Ocean Initialized (29 ms)
wi::EmittedParticleSystem Initialized (54 ms)
wi::audio Initialized [XAudio2] (64 ms)
wi::font Initialized (2 ms)
wi::renderer Initialized (72 ms)
[wi::initializer] Wicked Engine Initialized (79 ms)
Created envprobe depth buffer for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 1
Format = D16_UNORM
Memory = 48.0 KB
Created envprobe render target for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 3
Format = R11G11B10_FLOAT
Memory = 126.0 KB
Created envprobe filtering target for request
Resolution = 64 * 64 * 6
Sample Count = 1
Mip Levels = 3
Format = R11G11B10_FLOAT
Memory = 126.0 KB
BlockCompress created a new raw block texture to fit request: BC6H_UF16 (64, 64)
Format = R32G32B32A32_UINT
Resolution = 64 * 64
Array Size = 6
Memory = 384.0 KB
[Shader check] Started checking 375 registered shaders for changes...
[Shader check] All up to date
[Resource check] Started checking resource manager for changes...
[Resource check] All up to date
SuballocateGPUBuffer created buffer block with size: 256.0 MB, with page size: 64.0 KB, page count: 4096
Scene::Serialize took 0.07 seconds
BlockCompress created a new raw block texture to fit request: BC3_UNORM (1024, 1024)
Format = R32G32B32A32_UINT
Resolution = 256 * 256
Array Size = 1
Memory = 1.0 MB
deleted suballocation buffer block with size: 256.0 MB, with page size: 64.0 KB, page count: 4096
PRELOAD SOLDIER: soldier
PRELOAD SOLDIER: agent
PRELOAD SOLDIER: specialist
PRELOAD SOLDIER: specops
PRELOAD SOLDIER: swat
...At this point WikedEngine exits and creates the dump file