This is a simple 3D raycasting game implemented in C++ that runs in the Windows console. The player navigates a map by casting rays, with movement controlled by the keyboard.
- 3D Raycasting engine in a console environment
- Simple first-person movement with W, A, S, D keys
- Dynamic field of view (FOV) and distance rendering
- Customizable map layout
To run this project, you will need:
- Windows Operating System (since it uses the Windows API to interact with the console)
- No additional setup required if using the provided
.exefile
- Run the Game
If you just want to play, you can directly run the3D Engine.exefile:- Double-click
3D Engine.exeto start the game.
- Double-click
If your window looks like this: 
Change the console window size to match the expected dimensions. This can be done by manually adjusting the window size or setting it programmatically via the provided code.
