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Conflict Resolution for CK3 #271

@Woedenaz

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@Woedenaz

Conflicting files is a HUGE issue when modding Crusader Kings 3. Many, many mods interact and conflict with each other by editing the same common files. As it is right now, the only way to really deal with this is to manipulate the load order and/or use difference comparison tools manually to find out what parts of each mod to keep.

This is particularly common for UI-based mods and results in a lot of broken UI elements when trying to merge even with careful usage of load orders.

It would be very nice if the conflict resolution currently implemented only for Stellaris could be used on Crusader Kings 3 as well. I'm not entirely sure if this has been requested or touched on before but it would make modding significantly less headache inducing.

As of right now, I'm just using VSCode to open the two files and using the comparison feature to manually create merged files. I then put these merged files into a personal mod folder to be loaded last (so a compatibility patch, essentially.)

I would quite literally throw money at someone to make it so this can be done in a simpler, less labor-intensive manner.

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