Set NVIDIADriver status to NotReady on selector conflict#2289
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rahulait wants to merge 1 commit intoNVIDIA:mainfrom
Open
Set NVIDIADriver status to NotReady on selector conflict#2289rahulait wants to merge 1 commit intoNVIDIA:mainfrom
rahulait wants to merge 1 commit intoNVIDIA:mainfrom
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Signed-off-by: Rahul Sharma <rahulsharm@nvidia.com>
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/ok to test 30e43f5 |
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Description
Problem
When two or more NVIDIADriver CRs have conflicting nodeSelectors (selecting overlapping sets of GPU nodes), the controller correctly detects this conflict during reconciliation and sets a condition on the affected CRs. However, the controller does not update status's state, leaving it unchanged.
This creates a misleading state where a previously
readyNVIDIADriver remains visiblyreadyinkubectl get nvidiadriveroutput, even though:Example:
Root Cause
The conflict validation code (around line 144-151) only sets the conflict condition but does not update [status.state]. Other error branches in the same Reconcile() function correctly set [instance.Status.State = NotReady] before updating conditions. This inconsistency causes the status field to not reflect the actual state.
Solution
Set [instance.Status.State = nvidiav1alpha1.NotReady] in the conflict validation branch before calling SetConditionsError(), mirroring the behavior of other error paths.
After Fix:
Users can now clearly see from
kubectl get nvidiadriverthat the CRs are blocked, and they can inspect [.status.conditions] to see the conflicting nodeselector reason.Checklist
make lint)make validate-generated-assets)make validate-modules)Testing