Verification Checklist:
-
Broken Down City Landscape
- Destroyed buildings present
- Realistic urban decay
- Varied terrain and cover points
-
Small Town Landscape
- Houses present
- Road network
- Burnt/damaged cars on roadside
- Varied urban terrain
-
Beachfront Battle Area
- Beach terrain
- Adjacent forest area
- Varied elevation and cover points
- Large play areas with ample movement space
- Randomly generated terrain details
- Realistic environmental destruction
- Standard Battle Royale gameplay
- Last player/team standing wins
- Shrinking play area mechanism
- 2 rounds
- 30 players per round
- Score Limit: 60 kills
- Fixed respawn locations
- Kill tracking mechanism
- 9 possible rounds
- Win condition: First to 5 rounds
- Attacker/Defender role switching
- Bomb planting and detonation mechanics
- A/B point capture zones
- 1 round
- Score Limit: 50 points
- Zone capture mechanics
- Point accumulation while controlling zone
- 1 round
- Score Limit: 40 kills
- Kill tracking mechanism
- 2 rounds
- 75 points per round
- Total Score Limit: 150
- 3 capture points
- Point accumulation while holding zones
- 1 round
- Score Limit: 100
- Dog tag drop mechanics
- Red enemy tags
- Blue friendly tags
- Kill confirmation system
- 9 possible rounds
- 2 players per team
- First to 6 points wins
- Random class assignment
- 40-second elimination bonus
- Targeted area capture mechanic
- 4 playable characters
- 4 available weapons
- Point accumulation
- No token exchange without Web3 wallet
- Access to original 6 characters
- Access to 6 initial weapons
- Point to $BATTLE token conversion
- Weapon and armor purchases
- Unable to participate in tournaments until leveled up
- 7 upgrade stages on website
- Upgrades using $AVAX
- 4 new characters unlocked per level
- Total 34 characters at full upgrade
- Randomly placed in each game
- Contains:
- Weapons
- Med kits
- Armor
- In-game coins
- Memecoins redemption
- Cars
- SUVs
- Boats
- Functional vehicle mechanics
Assault Rifles:
- BP50
- FR 5.56
- M13
- M16
- M4
- SCAR
SMGs:
- STRIKER (45)
- FENNEC
- MINI UZI
- P90
- MP40
LMGs:
- BRUEN MK9
- HOLGER 26
- RPD
Marksman Rifles:
- SP-R
- KAR98K
- LOCKWOOD MK2
- INTERVENTION
Handguns:
- RENETTI
- .50 GS
- BASILISK
- KIMBO
Launchers:
- RGL-80
- RPG
- THUMPER
Melee Weapons:
- GUTTER KNIFE
- KARAMBIT
- PICKAXE
- MACHETE
- SAMURAI SWORD
- 5 armor levels
- Purchasable with $BATTLE tokens
- NFT transfer to Web3 wallet
- Increased hit points per level
- Purchasable on website
- Contains:
- Weapons
- Armor
- $BATTLE tokens
- $AVAX
- Mystery items
- In-game chat system
- Close-proximity assassination animations
- Weekly task list
- Completion tracking
- Discord giveaway entry mechanism
-
Walking mechanics
- Natural movement speed
- Acceleration and deceleration
- Smooth transitions between movement states
-
Running mechanics
- Sprint functionality
- Stamina system (if implemented)
- Fatigue effects on movement
-
Jumping and Vertical Movement
- Jump height and distance
- Ledge grabbing mechanics
- Vertical navigation between terrain levels
- Jumping over obstacles
-
Prone and Crouch Mechanics
- Smooth transition to prone position
- Crouch-walking speed
- Cover system functionality
-
Weapon Handling
- Recoil patterns for each weapon
- Weapon sway
- Aim down sights (ADS) functionality
- Hip fire accuracy
- Weapon-specific shooting mechanics
-
Damage System
- Headshot multipliers
- Body shot damage variations
- Damage drop-off at different ranges
- Armor penetration mechanics
-
Weapon Customization
- Attachment system
- Weapon modification impacts
- Sight and optics functionality
- Reload animations
- Reload speed for different weapon types
- Magazine management
- Ammo types and their effects
- Player health bar functionality
- Damage indicators
- Healing mechanics
- Medical item usage
- Damage types (bullet, explosion, environmental)
- Melee combat system
- Throwing mechanics (grenades, knives)
- Assassination animations
- Weapon switching speed
- Quick-scope mechanics
- Texture quality
- Lighting and shadow effects
- Particle systems
- Environmental detail levels
- Character model details
- Weapon and asset rendering
- Frame rate stability
- Load times
- Render distance
- Graphics settings scalability
- Performance across different hardware configurations
- Clipping issues
- Texture pop-in
- Rendering artifacts
- Animation glitches
- Skeletal mesh deformations
- Weapon sound accuracy
- Directional audio
- Environmental sound effects
- Character movement sounds
- Footstep audio
- Spatial audio accuracy
- Background music during different game modes
- Menu music
- Dynamic sound scaling
- Audio transitions
- Server connection stability
- Matchmaking system
- Ping and latency performance
- Disconnection handling
- Team balancing
- Player synchronization
- Hit registration accuracy
- Spectator mode functionality
- Health display
- Ammo count
- Mini-map functionality
- Objective markers
- Teammate indicators
- Main menu navigation
- Settings menu
- Character and weapon selection
- Loadout customization
- Objective tracking
- Score calculation
- Respawn mechanics
- Round transition smoothness
- XP gain mechanics
- Level-up rewards
- Progression tracking
- $BATTLE token conversion
- Wallet integration
- NFT weapon and armor transfers
- Keyboard and mouse controls
- Gamepad support
- Control remapping
- Sensitivity settings
- Color blind modes
- Subtitles
- Audio cues
- Interface scaling
- Max player count performance
- Simultaneous action testing
- Unusual player behavior simulation
- Cheat detection mechanisms
- Glitch and exploit testing
- Economy balance checking
Tester Notes: Methodically go through each section, documenting specific observations, bugs, and potential improvements.