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<!DOCTYPE html>
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<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,shrink-to-fit=no" />
<meta name="description" content="OpenRA is an open source project that recreates and modernizes classic real time strategy games, like Red Alert, Command & Conquer, and Dune 2000." />
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Command & Conquer,
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Dune 2000,
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<span class="hero__intro-text__tagline color--gold">Rebuilt for the Modern Era.</span>
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<div class="additional-info">
<div class="features">
<h3>Built for Modern Expectations</h3>
<ul>
<li>Updated gameplay designed around modern features like <strong>attack-move</strong>, <strong>unit veterancy</strong>, and the <strong>fog of war</strong></li>
<li>Online play with <strong>full support</strong> for mods and custom maps</li>
<li>Updated campaigns with <strong>new objectives</strong> and difficulties</li>
<li><strong>Natively supported</strong> on Windows, macOS and Linux</strong>
</ul>
</div>
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<h3>Made Better By The Community</h3>
<ul>
<li>Fully <strong>open source</strong> and developed in the open with <strong>community input</strong> into updates and balance</li>
<li>User created and curated maps</li>
<li>Includes a <strong>Mod SDK</strong> to create <strong>new RTS games</strong></li>
<li>Regular <strong>community streams</strong> and <strong>tournaments</strong></li>
</ul>
</div>
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</div>
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<strong class="text--caps text--medium">Updates from the Developers</strong>
<a class="home__developer-updates__view-all" href="/news/">[View All Updates]</a>
</div>
<article class="developer-update">
<header class="developer-update__header">
<div class="developer-update__subheading text--medium">
Posted by <strong class="developer-update__author">Paul Chote</strong> on <time>22 February 2026</time>
</div>
<h3 class="developer-update__heading">Playtest 20260222</h3>
</header>
<div class="developer-update__body">
<p>The past year has brought several exciting new developments, which we are happy to share today with a new <a href="/download">OpenRA playtest</a>!</p>
<p>The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.</p>
<figure>
<img src="/images/news/20260222-generators.gif" style="width: 512px" alt="Random map generator UI" />
<figcaption>The new random map generators can make better maps than me.</figcaption>
</figure>
<p>Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.</p>
<figure>
<video autoplay="" loop="" muted="">
<source src="/images/news/20260222-d2keffects.mp4" type="video/mp4" alt="Dune 2000 combat" />
<img src="/images/news/20260222-d2keffects.webp" alt="Dune 2000 combat" />
</video>
<figcaption>Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures.</figcaption>
</figure>
<p>Support for the C&C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone <a href="https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20260222">Tiberian Dawn HD</a> mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.</p>
<figure>
<img src="/images/news/20260222-tdhdcontent.webp" style="width: 600px" alt="Tiberian Dawn HD content selector UI" />
<figcaption><a href="">Tiberian Dawn HD</a> can now choose between remastered and classic assets.</figcaption>
</figure>
<p>This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.</p>
<figure>
<img src="/images/news/20260222-pathtiler.webp" alt="Map Editor UI" />
<figcaption>The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads.</figcaption>
</figure>
<p>Other noteable changes include:</p>
<ul>
<li>Added new “Other RTS” mouse input mode.</li>
<li>Added timed auto-save settings for missions/skirmish.</li>
<li>Bots will now attempt to build expansion bases.</li>
<li>Further progress towards supporting localisation in a future release.</li>
<li>Added a new mission each for Red Alert and Tiberium Dawn.</li>
<li>Many other bug fixes and minor performance optimisations.</li>
</ul>
<p>As always, the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog-(bleed)/e594f472f39abff5d534048dc3ff13cd2f1dde2b">full changelog</a> is available with more information on the changes and fixes. Stay tuned for more updates and be sure to take part in the playtest. Don’t forget to share your feedback with us on <a href="https://forum.openra.net/">our forum</a>, <a href="https://discord.openra.net">community Discord server</a>, or <a href="https://github.com/OpenRA/OpenRA/issues">GitHub</a>!</p>
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