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glut_test2.lua
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223 lines (184 loc) · 5.84 KB
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-- vim: set ts=3 et:
print('_VERSION = ' .. _VERSION)
require 'luagl'
require 'luaglut'
require 'memarray'
print('luagl.VERSION = ' .. luagl.VERSION)
print('luaglut.VERSION = ' .. luaglut.VERSION)
local quit = false
local fps = 15
local fps_str = ''
local msec = 1000 / fps
local frames = 0
local start_time
local elapsed_time
local ppm, width, height
local draw_mode = 'solid'
local fps_mode = 'fixed'
local function glutBitmapString(font, str)
for i = 1, string.len(str) do
glutBitmapCharacter(font, string.byte(str, i))
end
end
function load_texture(fname)
local f, width, height, depth, data
f = assert(io.open(fname, 'rb'))
assert(f:read('*l') == 'P6')
width = f:read('*n')
height = f:read('*n')
depth = f:read('*l')
depth = f:read('*l')
data = f:read('*a')
f:close()
local ppm = memarray('uchar', width * height * 3)
for y = 1, height do
local dst_idx = (height - y) * width * 3
local src_idx = (y - 1) * width * 3
for x = 0, width - 1 do
ppm[dst_idx + 3*x + 0] = string.byte(data, src_idx + 3*x + 1)
ppm[dst_idx + 3*x + 1] = string.byte(data, src_idx + 3*x + 2)
ppm[dst_idx + 3*x + 2] = string.byte(data, src_idx + 3*x + 3)
end
end
return ppm, width, height
end
local function set_material_clay()
glMaterialfv(GL_FRONT, GL_AMBIENT, {0.2125, 0.1275, 0.054, 1.0})
glMaterialfv(GL_FRONT, GL_DIFFUSE, {0.514, 0.4284, 0.18144, 1.0})
glMaterialfv(GL_FRONT, GL_SPECULAR, {0.393548, 0.271906, 0.166721, 1.0})
glMaterialf(GL_FRONT, GL_SHININESS, 0.2 * 128.0)
glMaterialfv(GL_BACK, GL_AMBIENT, {0.1, 0.18725, 0.1745, 1.0})
glMaterialfv(GL_BACK, GL_DIFFUSE, {0.396, 0.74151, 0.69102, 1.0})
glMaterialfv(GL_BACK, GL_SPECULAR, {0.297254, 0.30829, 0.306678, 1.0})
glMaterialf(GL_BACK, GL_SHININESS, 0.1 * 128.0)
glEnable(GL_LIGHT0)
glLightfv(GL_LIGHT0, GL_AMBIENT, {0.2, 0.2, 0.2, 1})
glLightfv(GL_LIGHT0, GL_DIFFUSE, {1, 1, 1, 1})
glLightfv(GL_LIGHT0, GL_POSITION, {0.0, 1.0, 0.0, 0.0})
glEnable(GL_LIGHT1)
glLightfv(GL_LIGHT1, GL_AMBIENT, {0.2, 0.2, 0.2, 1})
glLightfv(GL_LIGHT1, GL_DIFFUSE, {1, 1, 1, 1})
glLightfv(GL_LIGHT1, GL_POSITION, {1.0, 0.0, 1.0, 0.0})
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE)
glFrontFace(GL_CW)
end
function resize_func(w, h)
local ratio = w / h
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glViewport(0,0,w,h)
gluPerspective(45,ratio,1,1000)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
set_material_clay()
glEnable(GL_DEPTH_TEST)
glEnable(GL_NORMALIZE)
glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, ppm:ptr())
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_DECAL)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL)
glEnable(GL_TEXTURE_2D)
end
function timer_func()
if quit then return end
if fps_mode == 'fixed' then
glutSetWindow(window)
glutTimerFunc(msec, timer_func, 0)
glutPostRedisplay()
end
end
local angle = 0
local angle2 = 0
function display_func()
if quit then return end
local elapsed_time = glutGet(GLUT_ELAPSED_TIME) - start_time
angle = angle + 200 / (msec)
angle2 = angle2 + 170 / (msec)
glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glPushMatrix()
glTranslated(0,0,-5)
glRotated(angle, 0, 1, 0)
glRotated(angle2, 0, 0, 1)
glColor3d(1,0,0)
if draw_mode == 'wireframe' then
glutWireTeapot(0.75)
else
glEnable(GL_LIGHTING)
glutSolidTeapot(0.75)
glDisable(GL_LIGHTING)
end
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glMatrixMode(GL_PROJECTION)
glPushMatrix()
glLoadIdentity()
glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1)
glColor3d(1,1,1)
glRasterPos2d(10,10)
glutBitmapString(GLUT_BITMAP_HELVETICA_12, fps_str)
glPopMatrix()
glEnable(GL_TEXTURE_2D)
glutSwapBuffers()
if fps_mode == 'fastest' then glutPostRedisplay() end
frames = frames + 1
if elapsed_time > 1000 then
fps_str = 'measured fps: ' .. frames * 1000 / elapsed_time
print(fps_str)
start_time = start_time + elapsed_time
frames = 0
end
end
function keyboard_func(key,x,y)
if key == 27 then
quit = true
glutDestroyWindow(window)
os.exit(0)
end
end
ppm, width, height = load_texture('lua.ppm')
glutInit(arg)
glutInitDisplayMode(GLUT_RGB + GLUT_DOUBLE + GLUT_DEPTH)
if arg then title = arg[0] else title = "glut" end
window = glutCreateWindow(title)
glutDisplayFunc(display_func)
glutKeyboardFunc(keyboard_func)
glutReshapeFunc(resize_func)
glutTimerFunc(msec, timer_func, 0)
--[[
glutTimerFunc(2000,
function(value)
io.write('another timer called with value = ',value,'\n')
end,
2)
--]]
local menu1 = glutCreateMenu(function(value) print('submenu callback ' .. value) end)
glutAddMenuEntry('one', 1)
glutAddMenuEntry('two', 2)
local mainmenu = glutCreateMenu(function(value) print('mainmenu callback ' .. value) end)
glutAddMenuEntry('wireframe', function() draw_mode = 'wireframe' end)
glutAddMenuEntry('solid', function() draw_mode = 'solid' end)
glutAddMenuEntry('fastest FPS',
function()
fps_mode = 'fastest'
glutSetWindow(window)
glutPostRedisplay()
end)
glutAddMenuEntry('fixed FPS(' .. fps .. ')',
function()
fps_mode = 'fixed'
glutTimerFunc(msec, timer_func, 0)
end)
glutAddSubMenu('submenu test', menu1)
glutAddMenuEntry('quit',
function()
quit = true
glutDestroyWindow(window)
os.exit(0)
end)
glutAttachMenu(GLUT_LEFT_BUTTON)
start_time = glutGet(GLUT_ELAPSED_TIME)
glutMainLoop()