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FadeAnimator.cs
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50 lines (37 loc) · 908 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadeAnimator : MonoBehaviour
{
private Animator animator;
private string currentState;
const string FADE_IN = "Fade_In";
const string FADE_OUT = "Fade_Out";
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
void ChangeAnimationState(string newState)
{
// dont self interrupt
if(currentState == newState)
return;
//play the animation
animator.Play(newState);
//save new state
currentState = newState;
}
public void Fade_In()
{
ChangeAnimationState(FADE_IN);
}
public void Fade_Out()
{
ChangeAnimationState(FADE_OUT);
}
}